BRIGHT LIGHTS, EPIC FIGHTS: WORLD WAR Z: AFTERMATH’S NEW “SIN CITY APOCALYPSE” UPDATE ARRIVES DECEMBER 5 ON PC & CONSOLES

Hit the jackpot with a new campaign episode featuring three new maps and four new playable survivors for the ultimate co-op zombie shooter

Bada-bing, bada-bang! World War Z: Aftermath, the ultimate co-op zombie shooter from Saber Interactive based on the blockbuster Paramount Pictures film, announced today it’s headed to Las Vegas for its next expansion with the new “Sin City Apocalypse” update, launching Dec. 5, 2024, on PC, PlayStation and Xbox. Headlining the grand opening will be the new “Vegas” premium story campaign episode, featuring three new missions in new map locations, four new survivors, and tons of glitz, glamour and gore. There’ll also be new premium cosmetics for true high rollers, along with free content such as the WASP-180 Defensive SMG weapon and a new Bells trinket.

Set against the bright lights of Sin City, the “Vegas” story episode features four new survivors in a battle which will take you through the heart of the strip into a grand casino. Fight the zekes for survival while enjoying the sights and sounds of the town, but don’t forget: this isn’t a vacation. See if you can beat the odds and make it away with your winnings – and your life – intact! The “Vegas” story episode will be available on December 5 for $9.99.

A night out on the town demands a little style, so Aftermath players will also be able to grab the new premium “Vegas Skin Pack DLC on December 5 for $4.99, featuring a glamorous outfit for new survivor Sara Benedict, along with four dazzling new weapon skins, one each for the 1911 Protector Pistol, PAC-15 Sporting Carbine, WASP-180 Defensive SMG, and 1877 SBL Repeating Rifle.

World War Z: Aftermath is available now on PC via Steam and the Epic Games Store, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One. For the latest World War Z news, visit WWZgame.com, and follow the series on Twitter, Instagram, Facebook and YouTube.

Related News

The Lucky One Isaidub [WORKING]

The real power of “isaidub” wasn’t in magic but in permission. It authorized hope. It taught people to expect the narrow door to open. It taught them to try the key.

He repeated it; the word slid strange and sweet across his tongue. He left the café and walked straight into a chance—a missed train that led him to a job interview on an office tower’s thirteenth floor. He got the job. “Coincidence,” he told friends. “Maybe,” they said. They started muttering it before flights, before auditions, before operations. the lucky one isaidub

“Odd works,” Mara shrugged. “Try it. Say it when you need something improbable.” The real power of “isaidub” wasn’t in magic

And when someone asks Mara—now even older—what it means, she will only wink and say, “It means try.” It taught them to try the key

When Mara first heard it, she was seven and had scraped both knees. Her grandmother kissed the wounds and murmured, “isaidub,” with a conspiratorial smile. The next day a neighbor returned the exact bicycle Mara had lost months before. The coincidence stitched itself into story.

Teenage Mara used the word like a talisman: under breath during exams, as a dare before asking someone to dance. Sometimes luck answered in small, absurd ways—a rain shower that cleared for the outdoor play, a forgotten library book reappearing on her desk—but sometimes it arrived like a doorway: a scholarship letter, a job offer from a company she hadn’t dared imagine.

He laughed like he’d been handed a map. “That’s an odd thing to say,” he said.

The Lucky One Isaidub [WORKING]

Copyright © 2026 Saber Interactive Inc. Saber Interactive™ and the Saber Interactive logo are trademarks of Saber Interactive Inc. All Rights Reserved.