Steamapi Writeminidump Apr 2026

#include <windows.h> // Include Steamworks SDK headers that declare SteamAPI_WriteMiniDump

Pseudo-example:

struct CrashContext { int currentLevelId; float playerX, playerY, playerZ; char lastConsoleLines[1024]; }; SteamAPI WriteMiniDump

// Steamworks helper to write a minidump; signature varies by SDK // SteamAPI_WriteMiniDump(exception_info_ptr, path, extra_context_string) SteamAPI_WriteMiniDump(pep, path, "Unhandled exception in main thread"); #include &lt;windows

LONG WINAPI TopLevelExceptionHandler(EXCEPTION_POINTERS* pep) { // Build a filename char path[MAX_PATH]; SYSTEMTIME st; GetLocalTime(&st); sprintf_s(path, "crash_%04d%02d%02d_%02d%02d%02d.dmp", st.wYear, st.wMonth, st.wDay, st.wHour, st.wMinute, st.wSecond); "Unhandled exception in main thread")