resources = [ {'name': 'Iron', 'distance': 5}, {'name': 'Gold', 'distance': 15}, {'name': 'Coal', 'distance': 7}, ]
print("Starting mining operation...") miner.mine(resources) time.sleep(2) # Pause for dramatic effect miner.report_collected() This script defines a simple MagnetMiner class with methods to attract and collect resources within a certain range. The example usage at the bottom shows how you might create a MagnetMiner , define some resources with their distances, and then simulate a mining operation. magnet miner script
def attract(self, resource, distance): """ Simulate attracting a resource. resources = [ {'name': 'Iron', 'distance': 5}, {'name':
If you're referring to a game like Minecraft, a "magnet miner" could be an item or block that attracts or mines resources automatically. In a more general programming context, a script involving a "magnet" and "miner" could relate to a variety of applications, from simulating physical phenomena to creating game logic. Let's create a simple Python script to simulate a magnet miner. This example will be quite abstract and could be adapted to various game or simulation contexts. If you're referring to a game like Minecraft,
:param range: The range the magnet can affect. :param strength: The strength of the magnet. """ self.range = range self.strength = strength self.resources_collected = []
# Example usage if __name__ == "__main__": miner = MagnetMiner(range=10, strength=2)
import time