Gitlab 2 Player Games -

def handle_client(self, conn, addr): print(f"New Connection: {addr}")

if __name__ == "__main__": server = GameServer() server.start() import socket gitlab 2 player games

print(f"Connection Closed: {addr}") conn.close() gitlab 2 player games

while True: try: message = conn.recv(1024).decode('utf-8') print(f"Received: {message}") response = input("Server: ") conn.send(response.encode('utf-8')) except: break gitlab 2 player games