// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; }

// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code.

// Play the animation animator.Play(animationClip.name); } else { Debug.LogError("Animation ID not found: " + animationId); } } Control the playback of animations using the PauseAnimation , ResumeAnimation , and StopAnimation methods.

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