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document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); });
// Add an object to the level addObject(object) { this.objects.push(object); this.draw(); } dangerous dave trainer
// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); } document
class LevelEditor { constructor(canvas) { this.canvas = canvas; this.context = canvas.getContext('2d'); this.objects = []; } The level canvas will be rendered using a
feat: add level editor feature to Dangerous Dave Trainer
The Level Editor feature will be tested using a combination of unit tests, integration tests, and user acceptance testing (UAT). The testing process will ensure that the feature meets the requirements and works as expected.
The Level Editor feature will be implemented using a combination of HTML, CSS, and JavaScript. The level canvas will be rendered using a HTML5 canvas element, and the object library and properties panel will be built using JavaScript and CSS.