Anton-s Opengl 4 Tutorials Books Pdf File Instant
glUseProgram(program); glDrawArrays(GL_TRIANGLES, 0, 3);
// Define a simple fragment shader const char* fragmentShaderSource = R"glsl( #version 330 core out vec4 FragColor; void main() { FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); } )glsl"; Anton-s OpenGL 4 Tutorials books pdf file
return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle. void main() { FragColor = vec4(1.0f
// Create and compile the vertex shader GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader); including setting up the window
// Use the program and draw a triangle while (!glfwWindowShouldClose(window)) { glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT);