News | Forum | People | FAQ | Links | Search | Register | Log in
MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!

Abbi Secraa 26 Hot [TRUSTED]

Growing up, Abbi was always fascinated by the world of entertainment and lifestyle. She spent most of her teenage years watching TV shows, movies, and music videos, and was particularly drawn to the glamour and excitement of celebrity culture. After completing her high school education, Abbi decided to pursue a career in the entertainment industry, starting out as a social media influencer and blogger.

Abbi's entertainment career is taking off, with several exciting projects in the pipeline. She's recently landed a role in a new TV show, which is set to premiere later this year. Abbi has also collaborated with several brands on entertainment-related projects, including a popular podcast and a forthcoming documentary series. abbi secraa 26 hot

So, what's Abbi's lifestyle like? When she's not working, Abbi loves to stay active and try out new experiences. She's an avid traveler and has visited several countries around the world, always on the lookout for inspiration for her next adventure. Abbi is also passionate about fashion, often sharing her favorite style tips and trends with her followers. She's a self-proclaimed foodie and loves trying out new restaurants and recipes in her free time. Growing up, Abbi was always fascinated by the

Abbi's big break came when she started her own YouTube channel, where she shared her thoughts on the latest lifestyle trends, entertainment news, and pop culture phenomena. Her channel quickly gained traction, and she became known for her witty commentary, relatable personality, and insider knowledge of the entertainment industry. Today, Abbi has amassed a huge following across social media platforms, with thousands of fans hanging onto her every word. Abbi's entertainment career is taking off, with several

Cool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
 
Does this generate the bunch of QC code necessary to map frames? :D 
Not Really 
But thats a good idea. When exporting is done I might add that in eventually. 
Exporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
What Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
Actually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
Niiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
 
Flags, fire, chains, breaking doors, breaking walls, etc. 
1 post not shown on this page because it was spam
You must be logged in to post in this thread.
Website copyright © 2002-2025 . All posts are copyright their respective authors.